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MagicSolver

MagicSolver

Bring magic to your phone
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January

  • Report on our Advent 2013 success!
  • The App Show at Mobile Games Forum and The Very Big Indie Pitch
  • Promote your app over Valentines
  • Future gazing: app predictions for 2014
  • Meet MagicSolver at Mobile World Congress

December

  • Advent is a big success!
  • MagicSolver named top tech Cambridge startup by Observer
  • Meet us at LeWeb

November

  • Halloween 13: A success story in app promotion
  • Find out how to promote your app during the holiday season
  • How Motion Controls are putting the ‘Person’ into First Person Shooter
  • Get 20% off tickets to Mobile Games Forum with the App Show
  • And the winner of our Apps World Giant iPad games contest is…

October

  • Appsters success
  • The most popular apps in the world
  • A chilling month ahead with the launch of Halloween 13: Daily Spooky Surprises
  • Show me the money
  • Meet us at Apps World Europe 2013
  • Has Apple lost its edge?

September

  • MagicSolver selected within the top 50 Mobile Innovators in the UK.
  • 5 tips to stop your in-app marketing from breaking Google Play’s rules
  • MagicSolver’s next stop: AdTech Tokyo and Tokyo Games Show 2013
  • GDC Europe: The Onward March of Mobile
  • GamesCom - Three mobile games to keep your eyes on

August

  • Free App Magic top #1 in Mexico and Colombia!
  • WANTED: Scarily good apps for our Halloween Calendar 2013!
  • Learn how to monetise and market your app!
  • Why Apple’s June 2013 results SHOULD affect your app development
  • Attending GDC or GamesCom?
  • Free App Magic expands its editorial content with Portuguese!

July

  • What Makes a Good App?
  • Blast off to The App Promotion Summit with 20% off from MagicSolver
  • iOS 7: The Tracking Changes You Need to Know About
  • Appvertising: A Smart Way to Engage Users
  • iOS 7: What to Expect From Apple's New OS

June

  • Four Findings to Hone Your Mobile Marketing
  • Meet Us in Asia
  • Case Study: Another Happy Customer
  • Our Survey Said?
  • Should App Developers Get Tax Breaks For “Cultural” Games?
  • Making Sense of the App Economics

May

  • More Users!
  • Client Testimonial
  • Tracking: Easier Than Ever
  • Free App Magic featured in The Sun on Sunday
  • Apps More Popular Than Ever!

Has Apple lost its edge?

The App Show investigates



The announcement of the iPhone 5S and 5C in mid September was met with a sizeable dose of scepticism from industry critics. With the “cheap” 5C costing £479 and the “revolutionary” iPhone 5S boasting little more than a fingerprint scanner, a number of analysts were writing obituaries for Apple’s status as the leading innovator in the industry.

But despite a number of people casting doubt on the handsets likely success, 9 million people snapped up one of Apple’s new phones within three days of the launch; a feat that phones such as the Galaxy S4 took months to achieve.

So are the critics right to be raising questions about Apple’s industry leadership even if millions of people appear to disagree? Or is this one of those cases where the consumer knows best? We caught up with Keith Andrew, Editor in Chief at Pocket Gamer Biz, to work out the answer to this on The App Show.

And, as if that wasn’t enough, we also spoke to Robert Kinder of Jagex about their first free to play game, Carnage Racing, as well as one of the figures behind award winning satnav app Copilot, David Quin.

Listen to The App Show podcast here now!


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