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MagicSolver

MagicSolver

Bring magic to your phone
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January

  • Report on our Advent 2013 success!
  • The App Show at Mobile Games Forum and The Very Big Indie Pitch
  • Promote your app over Valentines
  • Future gazing: app predictions for 2014
  • Meet MagicSolver at Mobile World Congress

December

  • Advent is a big success!
  • MagicSolver named top tech Cambridge startup by Observer
  • Meet us at LeWeb

November

  • Halloween 13: A success story in app promotion
  • Find out how to promote your app during the holiday season
  • How Motion Controls are putting the ‘Person’ into First Person Shooter
  • Get 20% off tickets to Mobile Games Forum with the App Show
  • And the winner of our Apps World Giant iPad games contest is…

October

  • Appsters success
  • The most popular apps in the world
  • A chilling month ahead with the launch of Halloween 13: Daily Spooky Surprises
  • Show me the money
  • Meet us at Apps World Europe 2013
  • Has Apple lost its edge?

September

  • MagicSolver selected within the top 50 Mobile Innovators in the UK.
  • 5 tips to stop your in-app marketing from breaking Google Play’s rules
  • MagicSolver’s next stop: AdTech Tokyo and Tokyo Games Show 2013
  • GDC Europe: The Onward March of Mobile
  • GamesCom - Three mobile games to keep your eyes on

August

  • Free App Magic top #1 in Mexico and Colombia!
  • WANTED: Scarily good apps for our Halloween Calendar 2013!
  • Learn how to monetise and market your app!
  • Why Apple’s June 2013 results SHOULD affect your app development
  • Attending GDC or GamesCom?
  • Free App Magic expands its editorial content with Portuguese!

July

  • What Makes a Good App?
  • Blast off to The App Promotion Summit with 20% off from MagicSolver
  • iOS 7: The Tracking Changes You Need to Know About
  • Appvertising: A Smart Way to Engage Users
  • iOS 7: What to Expect From Apple's New OS

June

  • Four Findings to Hone Your Mobile Marketing
  • Meet Us in Asia
  • Case Study: Another Happy Customer
  • Our Survey Said?
  • Should App Developers Get Tax Breaks For “Cultural” Games?
  • Making Sense of the App Economics

May

  • More Users!
  • Client Testimonial
  • Tracking: Easier Than Ever
  • Free App Magic featured in The Sun on Sunday
  • Apps More Popular Than Ever!

GDC Europe: The Onward March of Mobile



GDC Europe is one of the gaming industry’s biggest events, offering developers, marketers and product managers a chance to hear talks and catch up on some of the major developments within the industry. This year, The App Show was on ground zero, measuring the pulse of an event that seemed to indicate one thing in particular: mobile apps are on their way to the big time (if they aren’t already there).

When wandering around the venue, what stuck out the most was the sheer number of people who were actively courting the mobile audience. MagicSolver were there, showing off their user acquisition options, but major game makers like GameDuell, MiniClip and Rovio sent strong delegations to try and catch the attention of the crowds. Even Nintendo, so famously anti-app, had a stall set up, and were trying to tempt mobile devs and programmers to move to WiiU with Unity, the cross platform development kit.

That interest translated into some seriously well attended talks and the most popular of these were about mobile games. Tommy Palm, Games Guru at King, captivated an audience looking to make their games as successful as Candy Crush Saga. Tom Hess of DeNa helped provide fascinating insights into how to turn Japanese games genres into Western Hits. And the anarchic story behind the release of Vlambeer’s Ridiculous Fishing drew indie developers in their droves as they looked to bottle the essence of one of the real success stories of the last few years.

We managed to catch up with some other big names who were offering their two cents on mobile development and the state of the industry. Alistair Aitcheson, indie developer and writer for Pocket Gamer Biz spoke to us about the art of multiplayer tablet gameplay, while Anders Jepsen of Blackberry discussed why he thought the beleaguered handset maker could still offer a great platform for developers.

But it wasn’t just the major players who were showing off interesting wares. The App Show also spoke to a couple of companies about how they were using advanced motion technology developed by Open NI, to offer completely new experiences for different markets. Olivier Mertens, COO of VTree, showed us how they were using the technology to create motion control apps for TV and games for mobile, meanwhile, Chuck Bergen of ActiveMe was keen to chat about how his company are creating motion controlled games accessible to people with disabilities, particularly injured military veterans.

Ultimately though, what we discovered at GDC was an industry that is truly thriving, and an environment that is ready place mobile apps on the pedestal that they deserve.

You can listen to The App Show by downloading the podcast at http://bit.ly/msappshow


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