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MagicSolver

MagicSolver

Bring magic to your phone
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January

  • Report on our Advent 2013 success!
  • The App Show at Mobile Games Forum and The Very Big Indie Pitch
  • Promote your app over Valentines
  • Future gazing: app predictions for 2014
  • Meet MagicSolver at Mobile World Congress

December

  • Advent is a big success!
  • MagicSolver named top tech Cambridge startup by Observer
  • Meet us at LeWeb

November

  • Halloween 13: A success story in app promotion
  • Find out how to promote your app during the holiday season
  • How Motion Controls are putting the ‘Person’ into First Person Shooter
  • Get 20% off tickets to Mobile Games Forum with the App Show
  • And the winner of our Apps World Giant iPad games contest is…

October

  • Appsters success
  • The most popular apps in the world
  • A chilling month ahead with the launch of Halloween 13: Daily Spooky Surprises
  • Show me the money
  • Meet us at Apps World Europe 2013
  • Has Apple lost its edge?

September

  • MagicSolver selected within the top 50 Mobile Innovators in the UK.
  • 5 tips to stop your in-app marketing from breaking Google Play’s rules
  • MagicSolver’s next stop: AdTech Tokyo and Tokyo Games Show 2013
  • GDC Europe: The Onward March of Mobile
  • GamesCom - Three mobile games to keep your eyes on

August

  • Free App Magic top #1 in Mexico and Colombia!
  • WANTED: Scarily good apps for our Halloween Calendar 2013!
  • Learn how to monetise and market your app!
  • Why Apple’s June 2013 results SHOULD affect your app development
  • Attending GDC or GamesCom?
  • Free App Magic expands its editorial content with Portuguese!

July

  • What Makes a Good App?
  • Blast off to The App Promotion Summit with 20% off from MagicSolver
  • iOS 7: The Tracking Changes You Need to Know About
  • Appvertising: A Smart Way to Engage Users
  • iOS 7: What to Expect From Apple's New OS

June

  • Four Findings to Hone Your Mobile Marketing
  • Meet Us in Asia
  • Case Study: Another Happy Customer
  • Our Survey Said?
  • Should App Developers Get Tax Breaks For “Cultural” Games?
  • Making Sense of the App Economics

May

  • More Users!
  • Client Testimonial
  • Tracking: Easier Than Ever
  • Free App Magic featured in The Sun on Sunday
  • Apps More Popular Than Ever!

Show me the money



Developereconomics.com has conducted a survey of 6,000 mobile developers to try to understand which revenue models are the most popular and successful. Not surprisingly, this depends on a number of factors including the type of app that is being developed and which app store the app will end up on.

For example, DeveloperEconomics.com points out that, whilst WhatsApp and Angry Birds are paid for apps on iOS, they are free on Android. Around 40% of developers use iOS as their primary platform, with 30% focussing on Android and 20% leaning towards HTML5.

iOS continues to provide the most revenue generation for developers. iOS delivers an average return of $5,200 per developer per month, with Android apps delivering some 10% less revenue, so it seems that the Apple platform is still the most effective means of monetising app development. We at Magicsolver were surprised that the delta between iOS and Android was only 10%, suggesting that, with the larger volumes of Android devices currently being sold worldwide, Android could soon become the platform of choice for developers. Windows Phone apps were generating an average of $3,600 per developer per month with Blackberry a paltry $1,200 in comparison.

Whilst in app purchases was a popular business model on iOS and Windows Phone, Blackberry 10 developers focussed on pay per download as their primary model for revenue. In-app advertising and in-app purchases accounted for almost half of all Android developers’ choice of revenue model.

Find out about the study in this very interesting article here.


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